﻿capital = 5

oob = "ZBA_1936"

#set_research_slots = 3
recruit_character = ZBA_yuri_uluots
recruit_character = ZBA_paul_von_wetzhausen
recruit_character = ZBA_august_rey
recruit_character = ZBA_alvis_wagner
recruit_character = ZBA_adolf_berzins
recruit_character = ZBA_anton_weber
recruit_character = ZBA_zba_political_advisor_2
recruit_character = ZBA_zba_political_advisor_3
recruit_character = ZBA_zba_political_advisor_1
recruit_character = ZBA_zba_political_advisor_6
recruit_character = ZBA_zba_political_advisor_7
recruit_character = ZBA_zba_air_chief_1
recruit_character = ZBA_zba_political_advisor_4
recruit_character = ZBA_zba_air_chief_2
recruit_character = ZBA_zba_political_advisor_5
recruit_character = ZBA_zba_air_chief_3
recruit_character = ZBA_zba_navy_chief_2
recruit_character = ZBA_zba_political_advisor_10
recruit_character = ZBA_zba_political_advisor_8
recruit_character = ZBA_zba_navy_chief_1
recruit_character = ZBA_zba_political_advisor_9
recruit_character = ZBA_zba_high_command_6
recruit_character = ZBA_zba_high_command_4
recruit_character = ZBA_zba_theorist_4
recruit_character = ZBA_zba_high_command_5
recruit_character = ZBA_zba_high_command_2
recruit_character = ZBA_zba_theorist_2
recruit_character = ZBA_zba_army_chief_1
recruit_character = ZBA_zba_theorist_3
recruit_character = ZBA_zba_high_command_3
recruit_character = ZBA_zba_army_chief_2
recruit_character = ZBA_zba_high_command_1
recruit_character = ZBA_zba_theorist_1

set_technology = {
	infantry_weapons = 1
	infantry_weapons1 = 1
	gw_artillery = 1
	interwar_antiair = 1
	tech_support = 1		
	tech_engineers = 1
	
	basic_train = 1
}
if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	set_technology = {
		early_submarine = 1
		basic_submarine = 1
		early_destroyer = 1
		transport = 1
	}
	set_naval_oob = "ZBA_1936navy"
}
if = {
	limit = { has_dlc = "Man the Guns" }
	set_technology = {
		basic_naval_mines = 1
		submarine_mine_laying = 1
		early_ship_hull_light = 1
		basic_ship_hull_light = 1
		early_ship_hull_submarine = 1
		basic_ship_hull_submarine = 1
		basic_battery = 1
		basic_torpedo = 1
		basic_depth_charges = 1
		mtg_transport = 1
	}
	set_naval_oob = "ZBA_1936mtg"
}
if = {
	limit = {
		has_dlc = "By Blood Alone"
	}	
	set_technology = {
		iw_small_airframe = 1
		aa_lmg = 1
		engines_1 = 1
		engines_2 = 1																		
		aircraft_construction = 1
		early_bombs = 1
		iw_medium_airframe = 1
		basic_small_airframe = 1
	}	
	else = {			
		set_technology = {
			early_fighter = 1
			naval_bomber1 = 1
			early_bomber = 1
			CAS1 = 1	
		}
	}
}


add_ideas = {
	nacionalnye_conflikty_zba
	Democratic_republic 
}	

set_convoys = 124

set_politics = {	
	ruling_party = democratic
	last_election = "1985.5.21"
	election_frequency = 48
	elections_allowed = yes
}
set_popularities = {
	democratic = 80
	fascism = 10			
	neutrality = 10			
}

if = {
	limit = { has_dlc = "Man the Guns" }
	# Submarines #
	create_equipment_variant = {
		name = "Danzig Class"				
		type = ship_hull_submarine_2
#		name_group = POR_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = empty
		}
	}
	# Destroyers #
	create_equipment_variant = {
		name = "Pomerania Class"					
		type = ship_hull_light_1
#		name_group = POR_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Koenigsberg Class"	
		type = ship_hull_light_1
#		name_group = POR_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_2
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_mine_layer_1
			rear_1_custom_slot = ship_depth_charge_1
		}
	}
}